Playground

Articles, talks, and podcasts — everything in one place.

Crafting a design system for a multiplanetary future

Most companies try to stay ahead of the curve when it comes to visual design, but for Planetaria we needed to create a brand that would still inspire us 100 years from now when humanity has spread across our entire solar system.

Introducing Animaginary: High performance web animations

When you’re building a website for a company as ambitious as Planetaria, you need to make an impression. I wanted people to visit our website and see animations that looked more realistic than reality itself.

Rewriting the cosmOS kernel in Rust

When we released the first version of cosmOS last year, it was written in Go. Go is a wonderful programming language, but it’s been a while since I’ve seen an article on the front page of Hacker News about rewriting some important tool in Go and I see articles on there about rewriting things in Rust every single week.

Conferences

Lessons learned from our first product recall

Business of Startups 2020

They say that if you're not embarassed by your first version, you're doing it wrong. Well when you're selling DIY space shuttle kits it turns out it's a bit more complicated.

Podcasts

Using design as a competitive advantage

Encoding Design, July 2022

How we used world-class visual design to attract a great team, win over customers, and get more press for Planetaria.

Programming your company operating system

How They Work Radio, September 2021

On the importance of creating systems and processes for running your business so that everyone on the team knows how to make the right decision no matter the situation.